00:00
00:00
SickDeathFiend
Bringing the Violence back to Ng, one flash at a time.

Age 42, Male

Night Stalker

jp tech

Behind you

Joined on 8/1/02

Level:
31
Exp Points:
10,510 / 10,670
Exp Rank:
3,287
Vote Power:
7.27 votes
Art Scouts
1
Rank:
Police Officer
Global Rank:
15,602
Blams:
309
Saves:
319
B/P Bonus:
10%
Whistle:
Bronze
Trophies:
54
Medals:
408
Supporter:
1y 11m 30d

SickDeathFiend's News

Posted by SickDeathFiend - April 7th, 2013


We started the RotD2 Alpha test Friday night. Its missing a lot of key features, so the game will be upgraded to Beta when those are implemented.
If you wanted to help test and give feedback (not just play it early) let me or Evil-Dog know and we can add you to the list of current testers.

There's a website that is listed in the game's menu and author comments that you will need to go to,to post your thoughts,suggestions and bug reports. If you're not interested in reporting bugs and stuff, please just wait for the full release :D

We are in the final stretch, will be awesome to finally finish this beast!

fun fact: the game was originally an idea I had to basically make road1 Redux, with some new stuff, and an extra mini campaign to play as 2 soldiers with shooting. We ended up pumping it up so much it became a full sequel.

Road of the Dead 2 Alpha testing


Posted by SickDeathFiend - February 16th, 2013


Road of the Dead 2 is really close to being done! it has taken a lot longer to make than the first one, but it has 10 times the content as well.

I'm currently making 'patterns' or levels for the game, and testing them out, making sure they are fun and challenging. the picture below is what my pattern editor looks like, and then what that pattern then looks like in game on the right.

We might include an in-game pattern/campaign editor for anyone that wants to make them and share, which would be cool I think! But that's a maybe ;)

Evil-Dog also fixed and optimized his dog tek engine, so now Road2 is running blazing fast! the same error is also in Road1, so expect it to be updated to run super fast and smooth around the time Road2 hits!

We have been working our balls off, so I hope you guys enjoy the game, I think it blows the first one away, so if you liked that one, you should love this one, yeah? :D

Beta is soon soon, so send Evil-Dog or me a pm or below to beta test asap if you want in.

sdf out

ps: dont forget to check my new road of the dead 2 artwork, showcasing all the characters in that game ;D

pps: check out Evil-Dog's Dev video! (sorry it wont let me embed it for some reason..)

Rotd2, beta, blood everywhere


Posted by SickDeathFiend - November 17th, 2012


Gah my fingers hurt from all this drawing x__x

Me and Evil-Dog still hard at work finishing up Road2, if you wanna know more about that game check out my last news post.
We are considering porting to stage 3d or something for the extra acceleration but maybe not, if we do it will delay it a bit more though. Unfortunately Adobe added these weird licensing rules and stuff for using their 3d stuff, and it doesn't even seem to work :P so it makes that process even more annoying! wee!

"Currently, each licensed game must have its root SWF hosted on a different domain (or different subdomain) than any other licensed game's root SWF. To license the games separately, move each game's root SWF to a unique subdomain and then register the subdomain. If you use a single licensed domain to host multiple root SWFs, all those SWFs are considered a single game from a licensing and revenue share standpoint. If for some reason you must do this, then you should consolidate all the included games into a single game entry in the Games Dashboard, giving the entry a generalized game name that refers to the whole set of games."

so... we have to get a license to use 3d features, must tell them each host that will host the game, and put a file on the server? That doesn't seem like how flash games are suppose to work :P

anyway the game is shaping up really well, Evil-Dog's doing an amazing job coding up a storm for it, and the voice actors have put in some killer dialogue, and our music guy has made some really catchy music tracks, even better than the last game!
Pretty much everyone from the first game is involved, and have really upped their game for the sequel.

So back to porting Range of the Dead to flash, unity 4 is out, but wouldn't you know the export feature isn't working right, so that's still up in the air. hopefully we can figure a solution for it.

Also, we wanna try to port Poltergifts to mobiles for christmas time, and maybe with new boss battles added into it, since I wanted to add those originally but we didn't have enough time.

Oh, and next year will be Dead Rain's 10 year anniversary, haha I can't believe its been that long. fuck I'm getting old. :O I have something planned for that, but its a secret for now ;)

Road of the Dead 2, Range etc


Posted by SickDeathFiend - October 27th, 2012


Hey peoples!
Me and Evil-Dog announced Road 2 not too long ago, and were trying to get it done before Halloween, but the game is so massive and full of awesome, its just not going to be possible to finish it by then :(

You can expect it to be released sometime next month instead, I'd rather get it polished and complete instead of rushing through it just to meet a release date :)

In Road of the Dead 2, you play as 2 characters, two soldiers trying to escape Evans city during the zombie pandemic in the first game. You will drive with one, and shoot with the other.

We have added lots of new stuff besides the guns and shooting! New location types, so your not just on the highway, but inside the city, in city parks and more, character leveling up, upgrading as you drive (stop by a garage to replace your tires for example) New grapple mechanics, a revamped and far more deadly mutant zombie, new types of upgrades like weapon attachments to your vehicle, and much much more!

Head over to Evil-Dogs new website and help vote for the best zombie drawing for our little contest!

*As soon as Unity 4 comes out, hopefully we can get Range of the Dead ported over to flash so you guys without smartphones or tablets can play it in flash :D

Road of the Dead 2!


Posted by SickDeathFiend - September 26th, 2012


Working on a game that should be out next month if all goes well.
You play as 2 characters that are in the Road of the Dead poster I made a little while ago, can you guess which ones?

Heres a cute before and after

ps: start practicing your shooting skills ;)

Road of the Dead?


Posted by SickDeathFiend - August 18th, 2012


If you haven't noticed, me and Evil Dog's new game Range of the Dead has been out on mobiles, and we just completed a cool new addon which includes 2 new weapons, a bow and arrow, and grenades!(ios version will take a few weeks to approve the update but android version is available)

I wanted to have the flash version out at the same time, but unfortunately Unity couldn't export the game correctly yet :( so we are still waiting on the new unity 4 with the finalised flash export to come out, so hopefully then it will work!

its a small game, but we wanted to put something out inbetween the big stuffs!
we have a lot of projects being juggled, but next up should be a surprise :D
for all you Road of the Dead fans muahahahha, it should be out the same time the original was released if all goes well ;)

but theres mooaar!!1 I'm also working on another game based in 'of the dead' universe, called 'Streets of the Dead' which takes place during the events of Road of the Dead, but you get to play as the 'other side' thats all i'm going to say on that! its shaping up to be really awesome so far, it should also be released sometime this year soon.

and finally we have a new ambitious project on the way, that will include comic books and text based stories. I don't wanna go into detail just yet, but I'll have an ongoing comic series in that, roughly/loosely based on my 'kitten apocalypse' movie from way back in the day ;P

stay tuned for more death and destruction :D

holy sprite sheet batman!

Range of the Dead and  more


Posted by SickDeathFiend - May 10th, 2012


Me and Evil-Dog have been working on several large games, lately a fighting game, that I thought would be cool to blend in some different gameplay from your typical boxing type game. Also there's the big multiplayer game, Mage-Apocalypse, hopefully coming later this year as well. And then of course my baby, Deep-Trauma, that I'm most excited about! Can't wait to finish that one :D

Anyways, stopped to work on a small little game, here's a screenshot, look familiar? should be out real soon ;)

new games big and small


Posted by SickDeathFiend - October 30th, 2011


Lab of the Dead has been updated with a SKIP button for all those that wanted that!
so go check it out!
Its uploaded and waiting on moderator approval, so the new version should pop up at anytime now :)
It really changes the flow of the game a lot, so maybe give it another try if you felt it was too slow paced before.

Me and Evil-Dog also just released a new app called My Chinese Master
tells you lots of cool proverbs and such.

We have a boxing game coming up next where you fight aliens and other captured humans in an alien prison. should be kewlz :D
And the next big game is to finish Mage-Apocalypse. A large multiplayer PvP game. If you are interested in alpha/beta testing of that, check out one of Evil-Dog's websites and sign up :D

And finally, on Death's Curtain news, I've been thinking of continuing that series as a large kick-ass game, where you get to take part in the action yourself :D what do you think of that?
It would be well off in the future, but the game ideas are worked out for the most part. should be really cool.

Lab of the Dead 1.4 update and moar


Posted by SickDeathFiend - October 19th, 2011


Me and Evil-Dog finally released LotD, it was a labor intensive game, so I hope you enjoy it!
Its also a very different type of game, so I'm curious to see how people react to it.

so go ahead and go play it!

This is also our first foray into mobile games, so yes LotD is also available on android mobiles and soon the iphone/ipad if you wanna give those a try.

up next we have a crazy brutal boxing game, get to punch aliens heads off and stuff :D

ps:
a good strategy in Lab is to start with the aggressive reactions first then after some good upgrades and items, switch to doing the passives and advance reactions. can rack up points faster. have funz


Posted by SickDeathFiend - September 5th, 2011


Me and Evil-dog been hard at work on a Road of the Dead spinoff game called Lab of the Dead! it turned out to be a much bigger project than we originally thought, so it got delayed a bit, but it should be out sometime in the next few weeks! I don't have an exact release date nailed down.

The game takes place during (before,during and after) the even in RotD. Its heavily inspired by Romero's Day of the Dead, so if you enjoyed that movie you should get a kick outa this game :)

Evil-Dog posted a teaser video alittle while back so here it is if you missed it!